Systems

A status board for the systems and features in the game.

Category
Status
Description
Auction house Economy Players can buy and sell items. Built
Card-based turn combat Combat Every fight is a turn-based card game. Needs polish
Death penalty Progression There is a cost to dying. Built
Experience Progression A character can gain experience to level up and unlock benefits. Built
Guild bank Social Guilds have access to a guild bank. Built
Guilds Social Persistent player groups with ranks. Built
Health points Progression A character has an HP pool derived from race, class, and gear. Built
NPCs World Interactable NPCs that offer information, services, and more. Designed
Persistent online world World A shared world that runs whether you're logged in or not. Built
Bank Economy All of a player's character share an account-wide bank. Built
Zones World Separate zones with unique sub-areas. Needs polish
Real-time chat Social Zone, newbie, guild and whisper channels. Built
Inventory Economy Per-character inventory slots. Needs polish
Playable classes (12) Combat Twelve classes across tank, healer, physical DPS, magic DPS, and utility roles. Needs polish
Gear durability Economy Equipement has durability and can break. Built
Playable races (8) Combat Eight races, each with their own benefits. Needs polish
Offline progression Progression A character can progress even when offline. Needs polish
Crafting system Economy Two-profession system, including both gathering and crafting. Designed